steampeek · the full tour

Four chapters of a launch. Eleven instruments to read them.

Followers build for years, hype compresses into months, launch week decides everything — and every step of it is measurable. Scroll the story, then meet the instruments.

Free — no card, no forms.
01
T−18 months

A Steam page goes live

Followers start compounding the day the page exists. Most of the audience a game launches with is built here — slowly, then suddenly, festival by festival.

02
T−3 months

The hype becomes measurable

Wishlist rank climbs into the charts and follower velocity spikes around trailers and Next Fest. This is the window where steampeek's hype board finds breakouts early.

03
Day 0

Launch week decides everything

Concurrent players spike within hours; the first-week curve — not the announcement — is what converts wishlists into sales. Hourly CCU shows exactly when it peaked and how it held.

04
Day 7

The verdict, in one ratio

First-week reviews ÷ followers at release. Beat your own audience and the algorithm keeps feeding you — steampeek computes it for every tracked release, every day.

0first-week reviews ÷ 100 followers — a 9.5× overperformer
Act II

Every chapter has its instruments.

Every instrument below is a real, shipping feature. The demos run live with labeled sample data — no mockup screenshots. Numbers keep counting from the story you just scrolled.

Regions

One grid. 28 countries. Hour by hour.

Steam's top-sellers chart is different in every country — most tools show you one. steampeek keeps the whole matrix, so you can catch a launch charting in Asia before the US wakes up.

Regional top sellers
Counter-Strike 2 — hourly sales rank per country · times in UTC
UTCUSDEFRGBAUCABRRUPLJPKRTR
16:00#2#2#4#5#3#2#1#1#1#3#8#2
15:00#4#1#4#4#3#2#2#2#2#4#10#1
14:00#2#2#4#5#2#3#1#2#1#4#8#2
13:00#3#2#4#4#1#1#1#1#1#3#9#1
12:00#2#2#2#4#2#2#2#1#2#4#9#2
11:00#3#2#3#4#1#1#1#1#2#3#9#1
10:00#4#3#3#4#2#3#1#2#2#3#8#2
09:00#3#3#3#4#3#3#1#1#2#3#10#1
Catalog

Search the whole catalog like a database

Fifteen-plus filters over 250,000+ apps — and they work with no search term at all. Type a name, paste an appid, or just start carving.

  • Live stats in every row — players, ranks, followers, price, reviews
  • Columns are yours: hide, show, drag to reorder
  • Publisher & developer autocomplete, Early Access filters, content flags
Tag: RoguelikePlayers right now ≥ 1,000Followers ≥ 10kDiscount ≥ 50%Rating ≥ 85%Early AccessPublisher: Hooded FalconWishlist rank ≤ 500Achievements ≥ 10Released 2026OS: LinuxPrice ≤ $15+ 8 more filter dimensions
#NameCurrent CCUFollowersPrice
#1
Counter-Strike
Nov 1, 2000
11,006230,227-80%$1.99
#2
Half-Life
Nov 19, 1998
1,22467,770-80%$1.99
#3
Half-Life 2
Nov 16, 2004
2,467105,244-80%$1.99
#4
Counter-Strike: Source
Nov 1, 2004
11,816444,034-80%$1.99
#5
Portal
Oct 10, 2007
1,130149,329-80%$1.99
#6
Left 4 Dead 2
Nov 16, 2009
24,881612,041-80%$1.99
sample rows · snapshot Jul 9, 2026
Comps

Five games. One chart. Day 0 = launch.

Overlay players, followers, ranks and reviews — by calendar date, or re-based so every curve starts at its own launch day. Comps research without the spreadsheet.

Pre-release

The hype board weighs momentum over size

Coming-soon games scored velocity-first: a follower gained this week counts ~40× one gained last year, so a surging mid-size page climbs past stagnant giants. The weights are backtested against ~2,000 real launches — this is where breakouts show up while they're still a Steam page.

Hype board · pre-release
sample · momentum-ranked
1Kingmakers
▲ +5,110 / 7d
148,220 fol.
2Blight: Survival
▲ +980 / 7d
204,918 fol.
3Human Fall Flat 2
▲ +1,204 / 7d
142,660 fol.
4Mio: Memories in Orbit
▲ +2,910 / 7d
38,540 fol.
5Star Birds
▲ +2,350 / 7d
21,406 fol.
The verdict

First-week conversion, computed for every tracked release

First-week reviews ÷ followers at release. Beat your own audience and the algorithm keeps feeding you — the overperformers jump off the table.

First-week conversion
reviews ÷ followers at release
GameFollowers1st weekConv
TBH: Task Bar Hero1,0179,7039.54131×
Moonlight Peaks1,8435160.283.8×
Hot Dogs & Hand Grenades30,87124,1500.7811×
Esports Manager 20269,8622310.020.3×
sample rows · real record: 9,703 reviews from 1,017 followers
Wishlists

Steam shows ranks. We estimate counts.

Wishlist counts are private; ranks are public. A power-law model calibrated on known rank–count pairs turns rank history into labeled estimates — good for trends and comparisons, not accounting.

Forecast

A launch forecast with honest error bars

K-NN over 45,000+ real launches: followers, wishlist rank, tags, publisher track record. You get floor, likely and ceiling — with the comparable games it matched, and published accuracy.

Launch forecast

Human Fall Flat 2

Expected peak concurrent players · launch week
0most likely
1.7k
Floor
2.6k
Likely
24k
Ceiling
First 24h peak
1.9k1.2k–2.4k
Average CCU 7d
1.0k623–9.9k
Reviews 7d
807317–1.8k
T−minus

Release countdowns — to the hour

Where Steam publishes a real timestamp, the radar counts down to the hour — and where it doesn't, you see the honest label ('Q3 2026', 'TBA') instead of a fake clock. Every dated coming-soon game on one board, soonest first.

Release radar · to the hour
live countdown · sample titles
Mio: Memories in OrbitExact
KingmakersExact
Human Fall Flat 2Exact
Discovery

We watch Steam's front door

The homepage New & Trending tab is the biggest discovery moment a launch gets — and almost nobody tracks it over time. steampeek snapshots it every 10 minutes, per country, so you can see exactly how long your game held the front page.

New & Trending · homepage tab
sampled every 10 min · sample climb
Publishers

A publisher's whole catalog, one pulse

Combined daily players across every game they ship, follower growth, events, and how many of their titles are on the charts right now. Scouting and benchmarking without tab-hopping.

Publisher · Hooded Falcon Interactive
sample rollup
38
apps in catalog
6
in top sellers now
1.2M
combined followers
Right now

And the whole time, the board keeps ticking

24-hour surgers and coolers, live player counts, momentum boards — the homepage is a stock ticker for Steam.

EA SPORTS College Football 27+214%Backyard Baseball+159%MECCHA CHAMELEON+96%Echoes of Aincrad+61%Limbus Company−28%THRONE AND LIBERTY−34%
Counter-Strike 21,173,565Dota 2568,201PUBG: BATTLEGROUNDS402,116Baldur's Gate 391,447Rust108,930Apex Legends297,554Palworld58,215Warframe77,684Terraria30,990Hades II4,110
01

No account

Search, browse, and the core charts — players, ranks, prices, reviews. Free, instant, no gate.

02

Free account

A watchlist for your games and comps, longer chart history, and the pre-release hype board.

03

Pro

The longest history windows and the launch-ops extras — like the exact-hour release radar.

Free account

One click, and your watchlist starts

Track your game and its comps, unlock longer chart history and the pre-release hype board. No credit card, no forms.

Community

Hang out where the data nerds are

Launch chatter, chart drops, feature requests and early access to new instruments — straight from the people building steampeek.

0+
Steam apps tracked
0
regional top-seller charts
0+
launches in the forecast model
0M+
follower snapshots stored

Fair questions, straight answers

How fresh is the data?

Top-seller ranks and New & Trending every 10 minutes; player counts hourly; wishlist ranks every 2 hours; reviews 4× a day; followers and the hype board daily.

Where does it come from?

Public Steam endpoints — the same pages anyone can open, snapshotted on a schedule and stored as history. No partner data, nothing behind a developer login.

Do you estimate sales or revenue?

No. Public signals only — players, ranks, reviews, followers — plus clearly-labeled estimates where Steam hides the number (wishlists) and forecasts with published accuracy.

Is steampeek affiliated with Valve?

No. steampeek is an independent project, not affiliated with Valve or Steam. All trademarks belong to their owners.

Which chapter is your game in?

Type a name or an appid — the charts are already waiting.